Farmer

Farmer is a very scattered class made for alts, due to its amazing kit, or otherwise passive people.
 * Farmer has very spastic exclusives. It has the use of the Siege Drill, Harp, Feast Brew, and the Ozmodian Helmet, all not connected well to each other. They are rather high tier for their respective items, but don't synergize well and are often niche, just like the class itself.
 * High Labour allows Farmer to mine more Mythril, Obsidian Shards, and Hearth Logs - in a reduced economy, just buying the items you want will be harder. Labour really just increases your chances and not much more.
 * Poor combat stats! 18 in every weapon type makes it hard to actually fight, but 21 defense is always a help in wearing the Crimson Warhelm. Cheap / Effective weapons sometimes don't require 20 or greater, but clan wars aren't a help. Wealth is nice but skill points are too hard to get to devote into capping Wealth. Also rather bad exploration makes getting to 30 much harder - 23 light faith doesn't increase your connection over 20.
 * Kit Farmer is AMAZING. 5 Metal Blocks is the most valuable pair of items, and a Bed? Players want to constantly repray and getting a bed for free is extremely useful - let alone using it to retrive stuff easier. A mass of metal blocks is easy to get through (Cannon shots explode), but when every one of a clan's claims is fortified with metal no noob is going to get through.
 * Farmer doens't really have to invest in anything specific other than Labour.

Skill Caps

 * Blades: 18
 * Spears: 18
 * Martial: 18
 * Ranged: 18
 * Magic: 18
 * Dark Faith: 20
 * Raiding: 19
 * Leadership: 18
 * Labour: 27
 * Exploration: 18
 * Defence: 21
 * Taming: 22
 * Light Faith: 23
 * Wealth: 22